253 research outputs found

    Age Progression and Regression with Spatial Attention Modules

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    Age progression and regression refers to aesthetically render-ing a given face image to present effects of face aging and rejuvenation, respectively. Although numerous studies have been conducted in this topic, there are two major problems: 1) multiple models are usually trained to simulate different age mappings, and 2) the photo-realism of generated face images is heavily influenced by the variation of training images in terms of pose, illumination, and background. To address these issues, in this paper, we propose a framework based on conditional Generative Adversarial Networks (cGANs) to achieve age progression and regression simultaneously. Particularly, since face aging and rejuvenation are largely different in terms of image translation patterns, we model these two processes using two separate generators, each dedicated to one age changing process. In addition, we exploit spatial attention mechanisms to limit image modifications to regions closely related to age changes, so that images with high visual fidelity could be synthesized for in-the-wild cases. Experiments on multiple datasets demonstrate the ability of our model in synthesizing lifelike face images at desired ages with personalized features well preserved, and keeping age-irrelevant regions unchanged

    PASCAL: A Learning-aided Cooperative Bandwidth Control Policy for Hierarchical Storage Systems

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    Nowadays, the Hierarchical Storage System (HSS) is considered as an ideal model to meet the cost-performance demand. The data migration between storing tiers of HSS is the way to achieve the cost-performance goal. The bandwidth control is to limit the maximum amount of data migration. Most of previous research about HSS focus on studying the data migration policy instead of bandwidth control. However, the recent research about cache and networking optimization suggest that the bandwidth control has significant impact on the system performance. Few previous work achieves a satisfactory bandwidth control in HSS since it is hard to control bandwidth for so many data migration tasks simultaneously. In this paper, we first give a stochastic programming model to formalize the bandwidth control problem in HSS. Then we propose a learning-aided bandwidth control policy for HSS, named \Pascal{}, which learns to control the bandwidth of different data migration task in an cooperative way. We implement \Pascal{} on a commercial HSS and compare it with three strong baselines over a group of workloads. Our evaluation on the physical system shows that \Pascal{} can effectively decrease 1.95X the tail latency and greatly improve throughput stability (2X ↓\downarrow throughput jitter), and meanwhile keep the throughput at a relatively high level

    Clustered Error Correction of Codeword-Stabilized Quantum Codes

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    Codeword stabilized (CWS) codes are a general class of quantum codes that includes stabilizer codes and many families of non-additive codes with good parameters. For such a non-additive code correcting all t-qubit errors, we propose an algorithm that employs a single measurement to test all errors located on a given set of t qubits. Compared with exhaustive error screening, this reduces the total number of measurements required for error recovery by a factor of about 3^t.Comment: 4 pages, 2 figures, revtex4; number of editorial changes in v

    Semantic-aware One-shot Face Re-enactment with Dense Correspondence Estimation

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    One-shot face re-enactment is a challenging task due to the identity mismatch between source and driving faces. Specifically, the suboptimally disentangled identity information of driving subjects would inevitably interfere with the re-enactment results and lead to face shape distortion. To solve this problem, this paper proposes to use 3D Morphable Model (3DMM) for explicit facial semantic decomposition and identity disentanglement. Instead of using 3D coefficients alone for re-enactment control, we take the advantage of the generative ability of 3DMM to render textured face proxies. These proxies contain abundant yet compact geometric and semantic information of human faces, which enable us to compute the face motion field between source and driving images by estimating the dense correspondence. In this way, we could approximate re-enactment results by warping source images according to the motion field, and a Generative Adversarial Network (GAN) is adopted to further improve the visual quality of warping results. Extensive experiments on various datasets demonstrate the advantages of the proposed method over existing start-of-the-art benchmarks in both identity preservation and re-enactment fulfillment
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